import pygame

class Gregor(object):
	def __init__(self, screen, x, y):
		self.screen = screen
		self.skin = pygame.image.load('Skins/gregor.png')
		self.rect = self.skin.get_rect()
		self.x, self.y = (x, y)
    
	def show(self):
		self.x, self.y = (self.rect[0] + self.x) , (self.rect[1] + self.y)
		return self.screen.blit(self.skin, (self.x, self.y))
	
	def move(self, x, y):
		self.x += x
		self.y += y
		
		
	def get_pos(self):
		return (self.x, self.y)
		
		
